The Stimpunks playbook shows how to apply neurodivergent design in real environments.
Instead of starting with theory, the playbook starts with real design situations.
Each situation follows the Stimpunks methodology:
experience↓friction↓pattern↓recipe↓environment
This process transforms everyday problems into opportunities for better design.
See:
Designing a Neurodivergent Classroom
Many classrooms assume that students learn best through constant group participation and rapid task switching.
For many neurodivergent learners, this creates friction.
Common Friction
- frequent transitions between activities
- constant verbal participation expectations
- sensory overload from crowded classrooms
Relevant Patterns
- Pattern 01 — Monotropism
- Pattern 03 — Sensory Load
- Pattern 04 — Processing Time
- Pattern 14 — Interest-Driven Learning
Design Recipes
- Designing Monotropic Workflows
- Designing Sensory-Safe Spaces
- Designing Predictable Environments
- Designing Flexible Participation
Example Environment
Designing a Neurodivergent Workplace
Many workplaces create friction through constant interruptions and rigid collaboration expectations.
Common Friction
- meeting-heavy schedules
- constant context switching
- pressure for synchronous collaboration
Relevant Patterns
- Pattern 05 — Deep Attention
- Pattern 06 — Social Energy
- Pattern 13 — Context Switching Cost
- Pattern 15 — Attention Anchors
Design Recipes
- Designing Attention Sanctuaries
- Designing Flexible Participation
- Designing Intermittent Collaboration
- Designing Monotropic Workflows
Example Environment
Designing a Neurodivergent Home
Homes can either support regulation or contribute to burnout.
Common Friction
- sensory overload from lighting or noise
- lack of quiet recovery spaces
- constant demands without downtime
Relevant Patterns
Design Recipes
Example Environment
Designing a Neurodivergent Community Space
Community spaces often unintentionally exclude people through sensory overload and social pressure.
Common Friction
- crowded environments
- unpredictable noise levels
- constant social interaction expectations
Relevant Patterns
Design Recipes
Example Environment
Designing Neurodivergent Digital Spaces
Digital environments can either support attention or fragment it.
Common Friction
- constant notifications
- rapid switching between tasks
- overwhelming information density
Relevant Patterns
- Pattern 13 — Context Switching Cost
- Pattern 15 — Attention Anchors
- Pattern 16 — Cognitive Load Windows
Design Recipes
Example Environment
The Design Loop
The playbook can be used repeatedly across many environments.
observe experience↓identify friction↓recognize patterns↓apply recipes↓design environment
Each new environment becomes a laboratory for improving neurodivergent design.
Continue Exploring
Design Framework
- The Stimpunks Design Method
- The Neurodivergent Design Methodology
- The Neurodivergent Design Field Guide
