Stimpunks is not just a collection of ideas.

It is an emerging design field — a structured way of understanding and shaping environments so that diverse nervous systems can thrive.

The framework begins with lived experience and moves outward toward systems and civilization.

experience
friction
pattern
recipe
environment
civilization

Each layer translates knowledge into a different form.

Experience becomes pattern.
Pattern becomes design.
Design becomes environment.
Environment becomes culture.


Why This Is a Field Model

A field model describes how knowledge moves between observation, explanation, and intervention.

Many sciences follow a similar structure.

For example:

FieldObservationPatternIntervention
Medicinesymptomsdisease modelstreatment
Ecologyecosystemsecological dynamicsconservation
Architecturehuman usespatial patternsbuilding design

Stimpunks applies a similar structure to neurodivergent environments.

LayerRole
Experiencesobservation of lived reality
Frictionidentifying environmental conflict
Patternsexplaining recurring structures
Recipespractical design responses
Environmentsimplemented systems

This structure transforms lived experience into design knowledge.


Layer 1 — Experience

The system begins with lived neurodivergent experience.

These pages describe the actual dynamics of neurodivergent life.

Examples:

Experience pages reveal signals that something in the environment is misaligned.


Layer 2 — Friction

Friction appears when environments conflict with neurodivergent needs.

This friction is not a personal failure.

It is usually a design problem in the surrounding environment.

Examples include:

  • attention fragmentation
  • sensory overload
  • masking fatigue
  • cognitive exhaustion

See:


Layer 3 — Patterns

Patterns describe the recurring structures behind neurodivergent experiences.

They explain why certain forms of friction repeatedly appear.

Examples:

See:


Layer 4 — Recipes

Recipes translate patterns into practical design moves.

They describe how environments can change to support neurodivergent people.

Examples:

See:


Layer 5 — Environments

Recipes combine to form environments.

Examples include:

One experimental example is:


Layer 6 — Civilization

When environments scale, they reshape systems and institutions.

This is the largest scope of the Stimpunks framework.

Examples include:


What This Model Reveals

The Stimpunks framework reveals a crucial insight:

neurodivergent struggle
is often
environmental design failure

When environments change, experiences change.

When experiences change, participation becomes possible.


Continue Exploring

Design

Patterns

Environments

Civilization