The Stimpunks Pattern Language describes recurring relationships between neurodivergent cognition and the environments people inhabit. Each pattern follows a consistent structure so readers can quickly understand the problem, the pattern, and the design implications.
This page shows the template used for patterns in the Stimpunks Pattern Library.
Pattern Structure
Pattern Number — Pattern Name Context The situation where the pattern appears. The Problem The recurring tension or friction people experience. The Pattern The core relationship that explains what is happening. Design Implications How environments can respond to the pattern. Patterns Above Broader patterns that help explain the context. Patterns Below More specific patterns that emerge from this one. Recipes Using This Pattern Design approaches that apply the pattern. Environments Where This Pattern Matters Places where the pattern becomes visible. Closing Insight A short statement capturing the essence of the pattern.
Example Pattern Layout
Pattern XX — Example Pattern
Context
Describe the environments or situations where the pattern appears.
The Problem
Explain the recurring tension people experience.
The Pattern
State the core relationship that explains the phenomenon.
Design Implications
- Design move one
- Design move two
- Design move three
Patterns Above
- Related larger patterns
Patterns Below
- More specific patterns emerging from this one
Recipes Using This Pattern
- Links to pattern recipes
Environments Where This Pattern Matters
- Links to environment pages
How Patterns Connect
Patterns do not stand alone. They form a connected system that helps explain lived experience and guide environmental design.
Experience ↓ Pattern ↓ Recipe ↓ Environment
Patterns translate lived experiences into reusable design insights.
See also:
- A Pattern Language for Neurodivergent Life
- Core Patterns of Neurodivergent Life
- Pattern Library
- Pattern Recipes
- The Stimpunks Design Method
A pattern language is not a list of ideas. It is a system that helps people understand experience and redesign environments.
