Inclusion Through Options: There is no one size fits all when it comes to accessibility.

While you can read an in-detail breakdown of all accessibility settings in the game, what The Last of Us 2 creators did extremely well was not succumbing to the idea of ‘accessibility modes’. “‘We want to be able to dig into the menus, fine-tune things, adjust things, really get into the nitty-gritty of what theseContinue reading “Inclusion Through Options: There is no one size fits all when it comes to accessibility.”

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