Tag: design
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Stimpunks.org Changelog for Week 20 2026: From Crosswalk to Cosmos, From Framework to Fabric
From framework synthesis to glossary depth, Week 20 built the /space/ ecosystem into a citable, interconnected design system — and kept expanding the vocabulary of neurodivergent life.
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Stimpunks.org Changelog for Week 19 2026: From Series to Surface, From Glossary to Ground
Week 19 was a week of architecture and surface — simultaneously. We built series infrastructure that gives the site a new navigational logic, and we rewrote page after page to do the argumentative work they always promised. Series pages. Landing pages. Section intros. Bridge paragraphs. The site now has five named series, a hub to…
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Design Challenge: Neurodiversity Punk Hedgehog Mascot Inspired by Wapuu
Community artists, let’s make some Neurodiversity Hedgehog Mascots Inspired by Wapuu.
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Changelog: “Accommodation” Implies a Sort of Permission
We updated our “Accommodation” glossary page with a selection from “The Future of Design Is Designing for Disability” by s.e. smith. “Accommodation” implies a sort of permission, something granted to another person. It suggests that there’s something abnormal about a disabled person that requires extra effort. In the case of the ADA, people fighting accessibility…
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Accommodations: Individualized Responses to Structural Design Problems
Accommodations are individualized responses to structural design problems. The accommodations for natural human variation should be mutual and universal.
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FAQ: What does our umbrella logo mean?
It started with my electric wheelchair. The accessory kit for the wheelchair included an umbrella holder. I like shade. I spend a lot of time outside in my chair, and an umbrella is very helpful to sensory regulation. When shopping for an umbrella to go with the chair, I came upon this rainbow one and…
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Disability Dongles: Designing for the Individual, Not the Collective
“I feel like solutions to inaccessibility are often rooted in whiteness, because anyone who doesn’t think about it would think it’s cool but the reality is that they’ve created accessibility for the individual, not the collective and reinforces the class hierarchy because the wealthy would be the only ones with complete accessibility.” Source: Imani Barbarin…
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Inclusion Through Options: There is no one size fits all when it comes to accessibility.
While you can read an in-detail breakdown of all accessibility settings in the game, what The Last of Us 2 creators did extremely well was not succumbing to the idea of ‘accessibility modes’. “‘We want to be able to dig into the menus, fine-tune things, adjust things, really get into the nitty-gritty of what these…
