Screens Are Infrastructure: Gaming, Screen Use, Neurodiversity, and Disability

Screens are infrastructure. For neurodivergent and disabled people, they are assistive devices, regulation tools, community spaces, and lifelines. They are how many of us survive hostile systems and find our way to belonging. Gaming is where it shows most clearly. The “screen time” panic gets it backwards. When Autistic young people play, they are not … Continue reading Screens Are Infrastructure: Gaming, Screen Use, Neurodiversity, and Disability